add manual clear of audio input array
This commit is contained in:
parent
346bfcba01
commit
35d603d303
2 changed files with 58 additions and 9 deletions
|
|
@ -20,7 +20,6 @@ const config = {
|
|||
* Note that transcription is limited to 60 seconds audio.
|
||||
* Use a GCS file for audio longer than 1 minute.
|
||||
*/
|
||||
let audio;
|
||||
|
||||
async function transcribeSpeech (audio) {
|
||||
const request = {
|
||||
|
|
@ -54,30 +53,81 @@ const ia = new portAudio.AudioIO({
|
|||
});
|
||||
ia.setEncoding('base64');
|
||||
ia.start();
|
||||
ia.on('error', (e) => {
|
||||
console.log('error recording audio', + e);
|
||||
});
|
||||
ia.on('data', (chunk) => {
|
||||
|
||||
const buf = Buffer.from(chunk, 'base64');
|
||||
audioInput.push(buf);
|
||||
});
|
||||
|
||||
const ao = new portAudio.AudioIO({
|
||||
outOptions: {
|
||||
sampleFormat: 16,
|
||||
channelCount: 1,
|
||||
sampleRate: 16000,
|
||||
deviceId: -1,
|
||||
closeOnError: false,
|
||||
}
|
||||
});
|
||||
ao.start();
|
||||
|
||||
async function processAudio() {
|
||||
|
||||
const buf = Buffer.concat(audioInput);
|
||||
play(audioInput);
|
||||
|
||||
audioInput = [];
|
||||
while(audioInput.length) { audioInput.pop() };
|
||||
|
||||
transcribeSpeech({
|
||||
content: buf
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function play(input) {
|
||||
let i = 0;
|
||||
// format buffers into half their size to account for writable highwaterMark.
|
||||
const audio = bufSplit(input);
|
||||
// call this fuction after last audio chunk has been written.
|
||||
const callback = () => {
|
||||
// TODO: clear portAudio writable buffer on write end.
|
||||
}
|
||||
write();
|
||||
// iterate through audio array and write buffers to portAudio writable.
|
||||
function write() {
|
||||
let chunk;
|
||||
let ok = true;
|
||||
do {
|
||||
chunk = audio[i];
|
||||
if (i === audio.length - 1) {
|
||||
// write last chunk.
|
||||
ao.write(chunk, null, callback);
|
||||
} else {
|
||||
// check for backpreassure.
|
||||
ok = ao.write(chunk, null);
|
||||
}
|
||||
i++;
|
||||
} while (i < audio.length && ok);
|
||||
|
||||
if (i < audio.length) {
|
||||
// Had to stop early!
|
||||
// Write some more once it drains.
|
||||
ao.once('drain', write);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// utility function used by play func
|
||||
function bufSplit(input){
|
||||
let result = [];
|
||||
input.forEach((b) => {
|
||||
// split buffer into two.
|
||||
result.push(b.slice(0, b.length / 2), b.slice(b.length / 2, b.length));
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
setTimeout(async () => {
|
||||
ia.pause();
|
||||
processAudio();
|
||||
// ia.resume();
|
||||
}, 3000);
|
||||
|
||||
setTimeout(() => {
|
||||
|
|
@ -87,7 +137,6 @@ setTimeout(() => {
|
|||
setTimeout(async () => {
|
||||
ia.pause();
|
||||
processAudio();
|
||||
// ia.resume();
|
||||
}, 8000);
|
||||
|
||||
setTimeout(() => {
|
||||
|
|
|
|||
Loading…
Reference in a new issue