add audio analyser fft data
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2 changed files with 78 additions and 6 deletions
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@ -19,7 +19,7 @@ import { SpeechRecorder } from "speech-recorder";
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// });
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//
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const recorder = new SpeechRecorder();
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const recorder = new SpeechRecorder({ sampleRate: 16000, framesPerBuffer: 320 });
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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@ -59,7 +59,7 @@ function createWindow() {
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recorder.start({
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onAudio: (audio: object, speech: boolean) => {
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if (win) {
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win.webContents.send('render-audio', { data: audio })
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win.webContents.send('render-audio', audio)
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}
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if (speech) {
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// TODO: send audio to crimata BE
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@ -9,7 +9,7 @@
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gradientUnits="objectBoundingBox"
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>
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<stop offset="0" stop-color="#fff" />
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<stop offset="1" stop-color="#e6e6e6" />
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<stop id="sound" offset="1" stop-color="#e6e6e6" />
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</radialGradient>
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<filter id="Rectangle_410" x="0" y="0" width="380" height="530" filterUnits="userSpaceOnUse">
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<feOffset dy="3" input="SourceAlpha" />
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@ -33,13 +33,85 @@
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</template>
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<script>
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import { defineComponent } from "vue";
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import { defineComponent, onMounted, ref } from "vue";
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export default defineComponent({
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name: "AI",
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setup() {
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window.ipcRenderer.on("render-audio", (event, audio) => {
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console.log(audio);
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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const analyzer = audioCtx.createAnalyser();
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analyzer.fftSize = 256;
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const dataArray = new Uint8Array(analyzer.frequencyBinCount);
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const sampleRate = 16000;
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let gradient;
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const amplitude = ref(0);
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onMounted(() => {
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gradient = document.getElementById("sound");
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});
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function convertBlock(buffer) {
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// incoming data is an ArrayBuffer
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const incomingData = new Uint8Array(buffer); // create a uint8 view on the ArrayBuffer
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let i,
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l = incomingData.length; // length, we need this for the loop
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const outputData = new Float32Array(incomingData.length); // create the Float32Array for output
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for (i = 0; i < l; i++) {
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outputData[i] = (incomingData[i] - 128) / 128.0; // convert audio to float
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}
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return outputData; // return the Float32Array
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}
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window.addEventListener("load", function (e) {
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window.ipcRenderer.on("render-audio", (event, audio) => {
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const floatArray = convertBlock(audio.buffer);
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const buffer = audioCtx.createBuffer(1, floatArray.length, sampleRate);
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buffer.copyToChannel(floatArray, 0, 0);
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const source = audioCtx.createBufferSource();
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source.buffer = buffer;
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source.connect(analyzer);
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source.start();
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visualize();
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});
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});
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const render = () => {
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// whatever you want to do per frame of animation
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const range = 64;
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const interval = range / 6;
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const sensitivity = 0.25;
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const min = 0;
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const max = 25;
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let channel = 1;
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const to = Math.floor(interval * channel);
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const from = Math.ceil(to - interval);
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const segment = dataArray.slice(from, to);
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const sum = segment.reduce((a, b) => a + b);
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const average = sum / segment.length;
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console.log(average);
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// let height = sensitivity * average;
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//
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// height = Math.max(min, Math.min(max, height));
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//
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// height = height + 230;
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//
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// // we have to write a function what scales between
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// gradient.setAttribute(
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// "stop-color",
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// `rgb(${height}, ${height}, ${height})`
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// );
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};
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function visualize() {
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requestAnimationFrame(visualize);
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analyzer.getByteFrequencyData(dataArray);
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render();
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}
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},
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});
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</script>
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