wasapi: made ActivateAudioInterface_WINRT more universal in terms of getting other audio interfaces, for example IAudioEndpointVolume

This commit is contained in:
dmitrykos 2016-09-01 09:00:38 +03:00
commit e1d4ec6664

View file

@ -1240,9 +1240,14 @@ typedef struct PaActivateAudioInterfaceCompletionHandler
volatile LONG refs;
volatile LONG done;
struct
{
const IID *iid;
void **obj;
}
in;
struct
{
HRESULT hr;
IAudioClient *client;
}
out;
}
@ -1303,9 +1308,9 @@ static HRESULT (STDMETHODCALLTYPE PaActivateAudioInterfaceCompletionHandler_Acti
hr = IActivateAudioInterfaceAsyncOperation_GetActivateResult(activateOperation, &hrActivateResult, &punkAudioInterface);
if (SUCCEEDED(hr) && SUCCEEDED(hrActivateResult))
{
// Get the pointer for the Audio Client
IUnknown_QueryInterface(punkAudioInterface, GetAudioClientIID(), &handler->out.client);
if (handler->out.client == NULL)
// Get pointer to the requested audio interface
IUnknown_QueryInterface(punkAudioInterface, handler->in.iid, handler->in.obj);
if ((*handler->in.obj) == NULL)
hrActivateResult = E_FAIL;
}
SAFE_RELEASE(punkAudioInterface);
@ -1315,13 +1320,13 @@ static HRESULT (STDMETHODCALLTYPE PaActivateAudioInterfaceCompletionHandler_Acti
else
handler->out.hr = hr;
// Got client object, stop busy waiting in ActivateAudioInterface_WINRT
// Got client object, stop busy waiting in ActivateAudioInterface
InterlockedExchange(&handler->done, TRUE);
return hr;
}
static IActivateAudioInterfaceCompletionHandler *CreateActivateAudioInterfaceCompletionHandler()
static IActivateAudioInterfaceCompletionHandler *CreateActivateAudioInterfaceCompletionHandler(const IID *iid, void **obj)
{
PaActivateAudioInterfaceCompletionHandler *handler = PaUtil_AllocateMemory(sizeof(PaActivateAudioInterfaceCompletionHandler));
ZeroMemory(handler, sizeof(*handler));
@ -1331,20 +1336,22 @@ static IActivateAudioInterfaceCompletionHandler *CreateActivateAudioInterfaceCom
handler->parent.lpVtbl->Release = &PaActivateAudioInterfaceCompletionHandler_Release;
handler->parent.lpVtbl->ActivateCompleted = &PaActivateAudioInterfaceCompletionHandler_ActivateCompleted;
handler->refs = 1;
handler->in.iid = iid;
handler->in.obj = obj;
return (IActivateAudioInterfaceCompletionHandler *)handler;
}
#endif
// ------------------------------------------------------------------------------------------
#ifdef PA_WINRT
static HRESULT ActivateAudioInterface_WINRT(const PaWasapiDeviceInfo *deviceInfo, IAudioClient **client)
static HRESULT ActivateAudioInterface_WINRT(const PaWasapiDeviceInfo *deviceInfo, const IID *iid, void **obj)
{
#define PA_WASAPI_DEVICE_PATH_LEN 64
PaError result = paNoError;
HRESULT hr = S_OK;
IActivateAudioInterfaceAsyncOperation *asyncOp = NULL;
IActivateAudioInterfaceCompletionHandler *handler = CreateActivateAudioInterfaceCompletionHandler();
IActivateAudioInterfaceCompletionHandler *handler = CreateActivateAudioInterfaceCompletionHandler(iid, obj);
PaActivateAudioInterfaceCompletionHandler *handlerImpl = (PaActivateAudioInterfaceCompletionHandler *)handler;
OLECHAR devicePath[PA_WASAPI_DEVICE_PATH_LEN] = { 0 };
@ -1363,7 +1370,7 @@ static HRESULT ActivateAudioInterface_WINRT(const PaWasapiDeviceInfo *deviceInfo
// Async operation will call back to IActivateAudioInterfaceCompletionHandler::ActivateCompleted
// which must be an agile interface implementation
hr = ActivateAudioInterfaceAsync(devicePath, GetAudioClientIID(), NULL, handler, &asyncOp);
hr = ActivateAudioInterfaceAsync(devicePath, iid, NULL, handler, &asyncOp);
IF_FAILED_INTERNAL_ERROR_JUMP(hr, result, error);
// Wait in busy loop for async operation to complete
@ -1373,7 +1380,6 @@ static HRESULT ActivateAudioInterface_WINRT(const PaWasapiDeviceInfo *deviceInfo
Sleep(1);
}
(*client) = handlerImpl->out.client;
hr = handlerImpl->out.hr;
error:
@ -1393,7 +1399,7 @@ static HRESULT ActivateAudioInterface(const PaWasapiDeviceInfo *deviceInfo, IAud
#ifndef PA_WINRT
return IMMDevice_Activate(deviceInfo->device, GetAudioClientIID(), CLSCTX_ALL, NULL, (void **)client);
#else
return ActivateAudioInterface_WINRT(deviceInfo, client);
return ActivateAudioInterface_WINRT(deviceInfo, GetAudioClientIID(), (void **)client);
#endif
}