- implemented dynamic ALSA loading, you shall define PA_ALSA_DYNAMIC when compiling PortAudio library, by default PortAudio will use compile time linkage;
- added PA_ALSA_PATHNAME define to redefine ALSA library path and filename to some other name and location, has effect only together with PA_ALSA_DYNAMIC;
- added extension function (PaAlsa_SetLibraryPathName) which allows to set ALSA library path and filename during application run-time overwriting default set by PA_ALSA_PATHNAME during compilation;
- added API compatibility with Android OS (although ALSA may not be available on your device and usually requires 'root' access rights to open an audio device), some missing ALSA functions are replaced with stubs (needs more input from interested parties), to compile on Android you need to add ALSA headers (get it from Android GIT source-code tree) to compiler's searchable path.
- fixed alignment missing for host buffer if overall buffer size was set to less than 3ms that results in device timeout
- advanced Event driven mode and extended the range of host buffer size which can operate in this mode up up to 20.66 ms, e.g. your device buffer size will vary in range 3 - 20.66 ms, if goes above then Poll driven mode is switched on automatically
- added functionality to enumerate jacks and their description
- added example which demonstrates jacks enumeration technique
Thanks Reid Bishop for providing the idea for this extended functionality and patch with implementation.
- new method PaWasapi_GetFramesPerHostBuffer which allows to get number of input/output frames per host (WASAPI) buffer, this method helps to find out maximal values for PaWasapiHostProcessorCallback
- documentation fixes
- Callback/Blocking interface
- Playback/Capture
- Shared/Exclusive mode
to compile you must have installed recent Windows SDK(Vista SDK or higher) and min Visual Studio 2005 SP1. WASAPI is enabled by default, to disable you must define PA_NO_WASAPI prior compilation.