SET(DEF_EXCLUDE_ASIO_SYMBOLS ";")
ENDIF()
- # Try to find DirectX SDK
- FIND_PACKAGE(DXSDK)
- IF(DXSDK_FOUND)
- OPTION(PA_USE_DS "Enable support for DirectSound" ON)
- ELSE()
- OPTION(PA_USE_DS "Enable support for DirectSound" OFF)
- ENDIF()
+ OPTION(PA_USE_DS "Enable support for DirectSound" ON)
IF(PA_USE_DS)
IF(MINGW)
MESSAGE(STATUS "DirectSound support will be built with DSound provided by MinGW.")
IF(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE)
SET(PA_PRIVATE_COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS} PAWIN_USE_DIRECTSOUNDFULLDUPLEXCREATE)
ENDIF()
- SET(PA_PRIVATE_INCLUDE_PATHS ${PA_PRIVATE_INCLUDE_PATHS} ${DXSDK_INCLUDE_DIR})
SET(PA_DS_INCLUDES src/hostapi/dsound/pa_win_ds_dynlink.h)
SET(PA_DS_SOURCES src/hostapi/dsound/pa_win_ds.c src/hostapi/dsound/pa_win_ds_dynlink.c)
SOURCE_GROUP("hostapi\\dsound" FILES ${PA_DS_INCLUDES} ${PA_DS_SOURCES})
SET(PA_PUBLIC_INCLUDES ${PA_PUBLIC_INCLUDES} include/pa_win_ds.h)
SET(PA_PRIVATE_INCLUDES ${PA_PRIVATE_INCLUDES} ${PA_DS_INCLUDES})
SET(PA_SOURCES ${PA_SOURCES} ${PA_DS_SOURCES})
-
- # If we use DirectSound, we need this for the library to be found (if not in VS project settings)
- SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} ${DXSDK_DSOUND_LIBRARY})
+ SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} dsound)
ENDIF(PA_USE_DS)
OPTION(PA_USE_WMME "Enable support for MME" ON)
+++ /dev/null
-# $Id: $
-#
-# - For MSVC builds try to find the MS DirectX SDK, for MinGW just the
-# MinGW dsound library
-#
-# Once done this will define
-#
-# DXSDK_FOUND - system has DirectX SDK
-# DXSDK_ROOT_DIR - path to the DirectX SDK base directory
-# DXSDK_INCLUDE_DIR - the DirectX SDK include directory
-# DXSDK_LIBRARY_DIR - DirectX SDK libraries path
-#
-# DXSDK_DSOUND_LIBRARY - Path to dsound.lib
-#
-# MinGW builds have to use dsound provided by MinGW, so we need to avoid finding
-# the actual MS-DX-SDK in case it is installed on a build system. With MinGW,
-# "DXSDK" boils down to just another library and headers in default locations.
-# There might be old MinGW distributions without dsound though, so it is good to
-# verify its availability.
-
-
-if(WIN32)
-else(WIN32)
- message(FATAL_ERROR "FindDXSDK.cmake: Unsupported platform ${CMAKE_SYSTEM_NAME}" )
-endif(WIN32)
-
-if(MSVC)
-
- find_path(DXSDK_ROOT_DIR
- include/dxsdkver.h
- HINTS
- $ENV{DXSDK_DIR}
- )
-
- find_path(DXSDK_INCLUDE_DIR
- dxsdkver.h
- PATHS
- ${DXSDK_ROOT_DIR}/include
- )
-
- IF(CMAKE_CL_64)
- find_path(DXSDK_LIBRARY_DIR
- dsound.lib
- PATHS
- ${DXSDK_ROOT_DIR}/lib/x64
- )
- ELSE(CMAKE_CL_64)
- find_path(DXSDK_LIBRARY_DIR
- dsound.lib
- PATHS
- ${DXSDK_ROOT_DIR}/lib/x86
- )
- ENDIF(CMAKE_CL_64)
-
- find_library(DXSDK_DSOUND_LIBRARY
- dsound.lib
- PATHS
- ${DXSDK_LIBRARY_DIR}
- )
-
- # handle the QUIETLY and REQUIRED arguments and set DXSDK_FOUND to TRUE if
- # all listed variables are TRUE
- INCLUDE(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR)
-
-ELSEIF(MINGW)
-
- GET_FILENAME_COMPONENT(MINGW_BIN_DIR ${CMAKE_C_COMPILER} DIRECTORY)
- GET_FILENAME_COMPONENT(MINGW_SYSROOT ${MINGW_BIN_DIR} DIRECTORY)
- # The glob expression below should only return a single folder:
- FILE(GLOB MINGW_TOOLCHAIN_FOLDER ${MINGW_SYSROOT}/*mingw32)
-
- find_library(DXSDK_DSOUND_LIBRARY
- libdsound.a dsound
- HINTS
- "${MINGW_TOOLCHAIN_FOLDER}/lib"
- "${MINGW_SYSROOT}/lib"
- )
-
- INCLUDE(FindPackageHandleStandardArgs)
- FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_DSOUND_LIBRARY)
-
-ENDIF(MSVC)
-
-MARK_AS_ADVANCED(
- DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR
- DXSDK_LIBRARY_DIR DXSDK_DSOUND_LIBRARY
-)