# been imported by some other CMakeLists.txt), we don't want to trump over
# the top of that project's global settings.
IF(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_LIST_DIR})
+ PROJECT(portaudio)
+
+ # CMAKE_CONFIGURATION_TYPES only exists for multi-config generators (like
+ # Visual Studio or Xcode). For these projects, we won't define
+ # CMAKE_BUILD_TYPE as it does not make sense.
IF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
MESSAGE(STATUS "Setting CMAKE_BUILD_TYPE type to 'Debug' as none was specified.")
SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build." FORCE)
SET_PROPERTY(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release")
ENDIF()
- PROJECT(portaudio)
-
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
IF(WIN32 AND MSVC)
OPTION(PA_USE_DS "Enable support for DirectSound" OFF)
ENDIF()
IF(PA_USE_DS)
- OPTION(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE "Use DirectSound full duplex create" ON)
+ IF(MINGW)
+ MESSAGE(STATUS "DirectSound support will be built with DSound provided by MinGW.")
+ OPTION(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE "Use DirectSound full duplex create" OFF)
+ ELSE(MINGW)
+ OPTION(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE "Use DirectSound full duplex create" ON)
+ ENDIF(MINGW)
MARK_AS_ADVANCED(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE)
IF(PA_USE_DIRECTSOUNDFULLDUPLEXCREATE)
SET(PA_PRIVATE_COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS} PAWIN_USE_DIRECTSOUNDFULLDUPLEXCREATE)
SET(PA_SOURCES ${PA_SOURCES} ${PA_DS_SOURCES})
# If we use DirectSound, we need this for the library to be found (if not in VS project settings)
- IF(DXSDK_FOUND)
- SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} ${DXSDK_DSOUND_LIBRARY})
- ENDIF()
- ENDIF()
+ SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} ${DXSDK_DSOUND_LIBRARY})
+ ENDIF(PA_USE_DS)
OPTION(PA_USE_WMME "Enable support for MME" ON)
IF(PA_USE_WMME)
SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} ole32 uuid)
ENDIF()
- IF(MSVC)
- OPTION(PA_USE_WASAPI "Enable support for WASAPI" ON)
- ELSE()
- # I was unable to get WASAPI to compile outside of Visual Studio. If
- # anyone can figure out how to make this work with MinGW, please fix me.
- SET(PA_USE_WASAPI OFF)
- ENDIF()
+ # MinGW versions below 4.93, especially non MinGW-w64 distributions may
+ # break in the wasapi build. If an older MinGW version is required, WASAPI-
+ # support needs to be disabled.
+ OPTION(PA_USE_WASAPI "Enable support for WASAPI" ON)
IF(PA_USE_WASAPI)
SET(PA_WASAPI_SOURCES src/hostapi/wasapi/pa_win_wasapi.c)
SOURCE_GROUP("hostapi\\wasapi" FILES ${PA_WASAPI_SOURCES})
SET(PA_PUBLIC_INCLUDES ${PA_PUBLIC_INCLUDES} include/pa_win_wasapi.h)
SET(PA_SOURCES ${PA_SOURCES} ${PA_WASAPI_SOURCES})
SET(PA_LIBRARY_DEPENDENCIES ${PA_LIBRARY_DEPENDENCIES} ole32 uuid)
- IF(NOT MSVC)
- SET(PA_PRIVATE_INCLUDE_PATHS ${PA_PRIVATE_INCLUDE_PATHS} src/hostapi/wasapi/mingw-include)
- ENDIF()
ELSE()
SET(DEF_EXCLUDE_WASAPI_SYMBOLS ";")
ENDIF()
SET(PA_PRIVATE_COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS} PA_LITTLE_ENDIAN)
ENDIF()
-ADD_LIBRARY(portaudio SHARED ${PA_INCLUDES} ${PA_COMMON_INCLUDES} ${PA_SOURCES} ${PA_NON_UNICODE_SOURCES} ${PA_EXTRA_SHARED_SOURCES})
-SET_PROPERTY(TARGET portaudio APPEND_STRING PROPERTY COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS})
-TARGET_INCLUDE_DIRECTORIES(portaudio PRIVATE ${PA_PRIVATE_INCLUDE_PATHS})
-TARGET_INCLUDE_DIRECTORIES(portaudio PUBLIC include)
-TARGET_LINK_LIBRARIES(portaudio ${PA_LIBRARY_DEPENDENCIES})
+OPTION(PA_BUILD_STATIC "Build static library" ON)
+OPTION(PA_BUILD_SHARED "Build shared/dynamic library" ON)
-ADD_LIBRARY(portaudio_static STATIC ${PA_INCLUDES} ${PA_COMMON_INCLUDES} ${PA_SOURCES} ${PA_NON_UNICODE_SOURCES})
-SET_PROPERTY(TARGET portaudio_static APPEND_STRING PROPERTY COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS})
-TARGET_INCLUDE_DIRECTORIES(portaudio_static PRIVATE ${PA_PRIVATE_INCLUDE_PATHS})
-TARGET_INCLUDE_DIRECTORIES(portaudio_static PUBLIC include)
-TARGET_LINK_LIBRARIES(portaudio_static ${PA_LIBRARY_DEPENDENCIES})
+IF(MSVC)
+ OPTION(PA_LIBNAME_ADD_SUFFIX "Add suffix _static to static library name" ON)
+ELSE()
+ OPTION(PA_LIBNAME_ADD_SUFFIX "Add suffix _static to static library name" OFF)
+ENDIF()
+
+# MSVC: if PA_LIBNAME_ADD_SUFFIX is not used, and both static and shared libraries are
+# built, one, of import- and static libraries, will overwrite the other. In
+# embedded builds this is not an issue as they will only build the configuration
+# used in the host application.
+MARK_AS_ADVANCED(PA_LIBNAME_ADD_SUFFIX)
+IF(MSVC AND PA_BUILD_STATIC AND PA_BUILD_SHARED AND NOT PA_LIBNAME_ADD_SUFFIX)
+ MESSAGE(WARNING "Building both shared and static libraries, and avoiding the suffix _static will lead to a name conflict")
+ SET(PA_LIBNAME_ADD_SUFFIX ON CACHE BOOL "Forcing use of suffix _static to avoid name conflict between static and import library" FORCE)
+ MESSAGE(WARNING "PA_LIBNAME_ADD_SUFFIX was set to ON")
+ENDIF()
+
+IF(PA_BUILD_SHARED)
+ ADD_LIBRARY(portaudio SHARED ${PA_INCLUDES} ${PA_COMMON_INCLUDES} ${PA_SOURCES} ${PA_NON_UNICODE_SOURCES} ${PA_EXTRA_SHARED_SOURCES})
+ SET_PROPERTY(TARGET portaudio APPEND_STRING PROPERTY COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS})
+ TARGET_INCLUDE_DIRECTORIES(portaudio PRIVATE ${PA_PRIVATE_INCLUDE_PATHS})
+ TARGET_INCLUDE_DIRECTORIES(portaudio PUBLIC include)
+ TARGET_LINK_LIBRARIES(portaudio ${PA_LIBRARY_DEPENDENCIES})
+ENDIF()
+
+IF(PA_BUILD_STATIC)
+ ADD_LIBRARY(portaudio_static STATIC ${PA_INCLUDES} ${PA_COMMON_INCLUDES} ${PA_SOURCES} ${PA_NON_UNICODE_SOURCES})
+ SET_PROPERTY(TARGET portaudio_static APPEND_STRING PROPERTY COMPILE_DEFINITIONS ${PA_PRIVATE_COMPILE_DEFINITIONS})
+ TARGET_INCLUDE_DIRECTORIES(portaudio_static PRIVATE ${PA_PRIVATE_INCLUDE_PATHS})
+ TARGET_INCLUDE_DIRECTORIES(portaudio_static PUBLIC include)
+ TARGET_LINK_LIBRARIES(portaudio_static ${PA_LIBRARY_DEPENDENCIES})
+ IF(NOT PA_LIBNAME_ADD_SUFFIX)
+ SET_PROPERTY(TARGET portaudio_static PROPERTY OUTPUT_NAME portaudio)
+ ENDIF()
+ENDIF()
IF(WIN32 AND MSVC)
OPTION(PA_CONFIG_LIB_OUTPUT_PATH "Make sure that output paths are kept neat" OFF)
SET(LIBRARY_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/bin/Win32)
ENDIF()
ENDIF()
- SET_TARGET_PROPERTIES(portaudio PROPERTIES OUTPUT_NAME portaudio_${TARGET_POSTFIX} FOLDER "Portaudio")
- SET_TARGET_PROPERTIES(portaudio_static PROPERTIES OUTPUT_NAME portaudio_static_${TARGET_POSTFIX} FOLDER "Portaudio")
+ IF(PA_BUILD_SHARD)
+ IF(PA_LIBNAME_ADD_SUFFIX)
+ SET_TARGET_PROPERTIES(portaudio PROPERTIES OUTPUT_NAME portaudio_${TARGET_POSTFIX})
+ ELSE()
+ SET_TARGET_PROPERTIES(portaudio PROPERTIES OUTPUT_NAME portaudio)
+ ENDIF()
+ ENDIF()
+ IF(PA_BUILD_STATIC)
+ IF(PA_LIBNAME_ADD_SUFFIX)
+ SET_TARGET_PROPERTIES(portaudio_static PROPERTIES OUTPUT_NAME portaudio_static_${TARGET_POSTFIX})
+ ELSE()
+ SET_TARGET_PROPERTIES(portaudio_static PROPERTIES OUTPUT_NAME portaudio)
+ ENDIF()
+ ENDIF()
ELSE()
IF(APPLE AND CMAKE_VERSION VERSION_GREATER 3.4.2)
OPTION(PA_OUTPUT_OSX_FRAMEWORK "Generate an OS X framework instead of the simple library" OFF)
ENDIF()
ENDIF()
- IF(NOT PA_OUTPUT_OSX_FRAMEWORK)
+ # At least on Windows in embedded builds, portaudio's install target should likely
+ # not be executed, as the library would usually already be installed as part of, and
+ # by means of the host application.
+ # The option below offers the option to avoid executing the portaudio install target
+ # for cases in which the host-application executes install, but no independent install
+ # of portaudio is wished.
+ OPTION(PA_DISABLE_INSTALL "Disable targets install and uninstall (for embedded builds)" OFF)
+
+ IF(NOT PA_OUTPUT_OSX_FRAMEWORK AND NOT PA_DISABLE_INSTALL)
CONFIGURE_FILE(cmake_support/portaudio-2.0.pc.in ${CMAKE_CURRENT_BINARY_DIR}/portaudio-2.0.pc @ONLY)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/portaudio-2.0.pc DESTINATION lib/pkgconfig)
INSTALL(FILES ${PA_PUBLIC_INCLUDES} DESTINATION include)
- INSTALL(TARGETS portaudio DESTINATION lib)
+ INSTALL(FILES README.txt DESTINATION share/doc/portaudio)
+ INSTALL(FILES LICENSE.txt DESTINATION share/doc/portaudio)
+ IF(MINGW)
+ # For MinGW the destination for dll vs dll.a and .a needs to be specified separartely, also
+ # there are two targets (shared and static)
+ IF(PA_BUILD_SHARED)
+ INSTALL(TARGETS portaudio RUNTIME DESTINATION bin ARCHIVE DESTINATION lib)
+ ENDIF()
+ IF(PA_BUILD_STATIC)
+ INSTALL(TARGETS portaudio_static ARCHIVE DESTINATION lib)
+ ENDIF()
+ # Installing to the default application-location on Windows creates an error (a privileges and/or path
+ # syntax problem). The install_prefix will only be force-overridden if not defined by user input.
+ # The MinGW sysroot used here is generated in the file FindDSXSDK.cmake in the folder cmake_support:
+ IF(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ SET(CMAKE_INSTALL_PREFIX ${MINGW_SYSROOT} CACHE PATH "Cmake install path/prefix" FORCE)
+ ENDIF()
+ ELSE()
+ IF(PA_BUILD_SHARED)
+ INSTALL(TARGETS portaudio DESTINATION lib)
+ ENDIF()
+ IF(PA_BUILD_STATIC)
+ INSTALL(TARGETS portaudio_static DESTINATION lib)
+ ENDIF()
+ ENDIF()
+ MESSAGE(STATUS "Installation prefix is ${CMAKE_INSTALL_PREFIX}")
+ # uninstall target
+ CONFIGURE_FILE(
+ "${CMAKE_CURRENT_SOURCE_DIR}/cmake_support/cmake_uninstall.cmake.in"
+ "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
+ IMMEDIATE @ONLY)
+
+ ADD_CUSTOM_TARGET(uninstall
+ COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
ENDIF()
ENDIF()
IF(PA_BUILD_EXAMPLES)
SUBDIRS(examples)
ENDIF()
-
# $Id: $
#
-# - Try to find the DirectX SDK
+# - For MSVC builds try to find the MS DirectX SDK, for MinGW just the
+# MinGW dsound library
+#
# Once done this will define
#
# DXSDK_FOUND - system has DirectX SDK
#
# DXSDK_DSOUND_LIBRARY - Path to dsound.lib
#
+# MinGW builds have to use dsound provided by MinGW, so we need to avoid finding
+# the actual MS-DX-SDK in case it is installed on a build system. With MinGW,
+# "DXSDK" boils down to just another library and headers in default locations.
+# There might be old MinGW distributions without dsound though, so it is good to
+# verify its availability.
+
if(WIN32)
else(WIN32)
message(FATAL_ERROR "FindDXSDK.cmake: Unsupported platform ${CMAKE_SYSTEM_NAME}" )
endif(WIN32)
-find_path(DXSDK_ROOT_DIR
- include/dxsdkver.h
- HINTS
- $ENV{DXSDK_DIR}
-)
+if(MSVC)
-find_path(DXSDK_INCLUDE_DIR
- dxsdkver.h
- PATHS
- ${DXSDK_ROOT_DIR}/include
-)
-
-IF(CMAKE_CL_64)
-find_path(DXSDK_LIBRARY_DIR
- dsound.lib
- PATHS
- ${DXSDK_ROOT_DIR}/lib/x64
-)
-ELSE(CMAKE_CL_64)
-find_path(DXSDK_LIBRARY_DIR
- dsound.lib
- PATHS
- ${DXSDK_ROOT_DIR}/lib/x86
-)
-ENDIF(CMAKE_CL_64)
+ find_path(DXSDK_ROOT_DIR
+ include/dxsdkver.h
+ HINTS
+ $ENV{DXSDK_DIR}
+ )
-find_library(DXSDK_DSOUND_LIBRARY
- dsound.lib
- PATHS
- ${DXSDK_LIBRARY_DIR}
-)
+ find_path(DXSDK_INCLUDE_DIR
+ dxsdkver.h
+ PATHS
+ ${DXSDK_ROOT_DIR}/include
+ )
+
+ IF(CMAKE_CL_64)
+ find_path(DXSDK_LIBRARY_DIR
+ dsound.lib
+ PATHS
+ ${DXSDK_ROOT_DIR}/lib/x64
+ )
+ ELSE(CMAKE_CL_64)
+ find_path(DXSDK_LIBRARY_DIR
+ dsound.lib
+ PATHS
+ ${DXSDK_ROOT_DIR}/lib/x86
+ )
+ ENDIF(CMAKE_CL_64)
+
+ find_library(DXSDK_DSOUND_LIBRARY
+ dsound.lib
+ PATHS
+ ${DXSDK_LIBRARY_DIR}
+ )
+
+ # handle the QUIETLY and REQUIRED arguments and set DXSDK_FOUND to TRUE if
+ # all listed variables are TRUE
+ INCLUDE(FindPackageHandleStandardArgs)
+ FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR)
+
+ELSEIF(MINGW)
+
+ GET_FILENAME_COMPONENT(MINGW_BIN_DIR ${CMAKE_C_COMPILER} DIRECTORY)
+ GET_FILENAME_COMPONENT(MINGW_SYSROOT ${MINGW_BIN_DIR} DIRECTORY)
+ # The glob expression below should only return a single folder:
+ FILE(GLOB MINGW_TOOLCHAIN_FOLDER ${MINGW_SYSROOT}/*mingw32)
+
+ find_library(DXSDK_DSOUND_LIBRARY
+ libdsound.a dsound
+ HINTS
+ "${MINGW_TOOLCHAIN_FOLDER}/lib"
+ "${MINGW_SYSROOT}/lib"
+ )
+
+ INCLUDE(FindPackageHandleStandardArgs)
+ FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_DSOUND_LIBRARY)
-# handle the QUIETLY and REQUIRED arguments and set DXSDK_FOUND to TRUE if
-# all listed variables are TRUE
-INCLUDE(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR)
+ENDIF(MSVC)
MARK_AS_ADVANCED(
DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR